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Old Nov 15, 2005, 08:02 PM // 20:02   #1
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Default Let's start rolling ideas about the new assasin class

basiclly tell the world about your ideas like skills/attributes/etc....

Ill start it

attributes
Claw Mastery(meele-28-15 dmg)
Dagger Mastery(ranged-22-15 dmg)
Stealth
Proffesionalism(Primary Attribute)
Proffesionalism has two effects:
1. For each point in Proffesionalism you get 1% more gold when loot is picked up
2. For each point in Proffesionalism you get 5% more chance to land an assasin shot.

assasin shot can only happen in a stance and on an unawered enemy (not aggroed or with 80-100% health)

skills:

Sneak
Stealth-stance
You gain 33% more speed and get your aggro circle is 50% smaller for 10 sec. Assasin Shot: Claws +14-61, Daggers +5-48


Hit And Run
Dagger Mastery/Stealth-Stance
For 30 sec you loose 60 armor. You also get a +10-60% to land an Assasin Shot. Assasin Shot: Daggers +17-89


Low Shot
Dagger Mastery-Dagger Attack
Enemy is crippeled for 5-17 sec.


Full Zen (E)
Proffesionalism-Stance
ether for 1-4 sec or your next attack you land an Assasin Shot, But get drained from all energy after this shot. Assasin Shot: Claws +20-107, Daggers +18-96


keep developing this ppl!
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Old Nov 15, 2005, 08:07 PM // 20:07   #2
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Old Nov 15, 2005, 08:08 PM // 20:08   #3
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Yes I belive we all want sniper rifles.

some go as low as $400 retail..
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Old Nov 15, 2005, 08:09 PM // 20:09   #4
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Quote:
Originally Posted by poofighter
basiclly tell the world about your ideas like skills/attributes/etc....

Ill start it

attributes
Claw Mastery(meele-28-15 dmg)
Dagger Mastery(ranged-22-15 dmg)
Stealth
Proffesionalism(Primary Attribute)
Proffesionalism has two effects:
1. For each point in Proffesionalism you get 1% more gold when loot is picked up
2. For each point in Proffesionalism you get 5% more chance to land an assasin shot.

assasin shot can only happen in a stance and on an unawered enemy (not aggroed or with 80-100% health)

skills:

Sneak
Stealth-stance
You gain 33% more speed and get your aggro circle is 50% smaller for 10 sec. Assasin Shot: Claws +14-61, Daggers +5-48


Hit And Run
Dagger Mastery/Stealth-Stance
For 30 sec you loose 60 armor. You also get a +10-60% to land an Assasin Shot. Assasin Shot: Daggers +17-89


Low Shot
Dagger Mastery-Dagger Attack
Enemy is crippeled for 5-17 sec.


Full Zen (E)
Proffesionalism-Stance
ether for 1-4 sec or your next attack you land an Assasin Shot, But get drained from all energy after this shot. Assasin Shot: Claws +20-107, Daggers +18-96


keep developing this ppl!
Yup. Pretty sure there's some skills there that would get the nerf bat in under a second. PLUS 107 damage? PLUS 89 damage for 30 seconds at a 60 percent chance? FOR A NON ELITE?

The ideas are nice...but I'm thinking the skills are way too powerful.
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Old Nov 15, 2005, 08:13 PM // 20:13   #5
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Quote:
Originally Posted by D.E.V.i.A.N.C.E

some go as low as $400 retail..
Really ? I was going to get some computer upgrades for Oblivion, but now that you mention it...
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Old Nov 15, 2005, 08:23 PM // 20:23   #6
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Quote:
Originally Posted by Shinomori
Yup. Pretty sure there's some skills there that would get the nerf bat in under a second. PLUS 107 damage? PLUS 89 damage for 30 seconds at a 60 percent chance? FOR A NON ELITE?

The ideas are nice...but I'm thinking the skills are way too powerful.
but think the you will only be able to land one of these shots once a mob
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Old Nov 15, 2005, 08:35 PM // 20:35   #7
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I already posted what I think...

Quote:
Originally Posted by Goonter
A reduction in the aggro circle is pointless in PvP.
If there is it would exsist for stealth skills.
For instance, your foe can not detect you (PvP too) while they are outside your aggro circle while using certain stealth skills.

Im assuming while you are stealthed you will be limited in either movement, your ability to attack or use a skill or a combination of the three.

I guess some of the melee type attacks will be attacks of oppertunity. Something like - wait 6 secs, if foe attacks/cast a spell/whatever then you strike for +damage and critical hit.

So it would work like this - Activate stealth. Get within attack range and activite attack of oppertunity. Once foe makes a mistake, you unstealth and hit them hard. Snare foe (if hes still alive) and run, repeat.

I could be wrong on this one, but maybe they will be better suited vs. rangers rather than casters and warriors.
Rangers are a casters thorn as it is and they are somewhat of a harded target that the other classes dont counter naturally.

They will be able to detect, remove and even replace traps, evade arrows, and close in on the target swiftly. To balance this, rangers will be better suited in detecting them.

...and I dont think they will be picking locks unless Anet decides to add PvE specific skills for all classes to the game.

I also note some of this as reasonable possiblities....

Quote:
Originally Posted by Asplode
Ooh, gonna play Nostradamus here and predict some more things.
This is just personal speculation, of course.

Attributes:
Stealth: Primary Attribute. Inherent bonus: Reduces the size of your aggro bubble; each level of Stealth gives a 2% chance for an enemy to "miss" targetted attacks made against you. Many skills that focus on movement and subversion rely on Stealth.
Dagger Mastery: Weapon attribute, attacks, inherent damage bonus, etc.
Dual Wielding: Inherent bonus: gives a 5% chance per level for a second-hand weapon to strike your target on each attack. This weapon hits for half base damage.
Assassination: Inherent bonus: gives a 1% greater chance per level to critical hit. Many skills that focus on disabling single opponents and executing deathblows rely on Assassination.

Skills...hmm...

Well one person guessed that assassins would be packing on many conditions, so I bet there's going to be an assassin attack that deals damage based on the amount of conditions that your target has. We'll call it, oh, "Assassinate" XD

I imagine there's plenty of movespeed skills in there too, a few teleportation skills, an AoE blind skill, some kind of energy-sapping skill, definitely something to cause Dazed, probably a throwing dagger version of concussion shot. Maybe even a very short duration AoE daze skill.

Maybe there can be some kind of magic with the assassin as well, some mesmer-like hexes that temporarily disable a target in one way or another.

I can almost guarantee some kind of throwing dagger interrupt move akin to Savage Shot.

Maybe there will be some way to toggle melee and ranged "modes" when wielding whatever the assassin weapon is, which I will just assume is "daggers". That would be creative.

I figure there will be plenty of anti-kiting measures for the assassin. Nothing's more un-assassin-like than being kited and walked around like a baby. Teleport, cripple, multiple ways to cripple or ignore cripple, maybe even a knockdown in their repertoir makes sense.
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Old Nov 15, 2005, 08:53 PM // 20:53   #8
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I usually don't like giving ideas because I am sure the dev knows what they need to add to compliment the existing 6 classes.

What is lacking right now? Those are the skills that may go to the 2 new classes.

Dual Wielding seems like going to happen. So that's one more true melee class besides Warrior.

I think Stealth type of attacks are possible. There are just so many runners out there and nothing is better than a stab on the back with true Assassin skills. I am sure there will be something like that. To stop people from running around (even when slowed down).
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Old Nov 15, 2005, 10:08 PM // 22:08   #9
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man there had better be a backstab
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Old Nov 15, 2005, 10:36 PM // 22:36   #10
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also already posted my ideas:

Quote:
Weapon types
Claws: Dual wield. They do minimal damage but hit fast (say 1.5x faster than warrior).
Daggers/knives: Dual or single wield. Do more damage than claws, less than swords. Hit slightly faster than swords (say 1.2x faster).

They can of course use any other weapons as well.

Armour:
Less than ranger/warriors, only slightly more than e/mo/n/me's. Generally look like soft leather/cloth, dark colouring and perhaps 'broken' outlines to give that "I'm not here" look.

Attributes
Stealth As Asplode says, this could be where your enemies aggro bubble 'decreases' in pve (not sure in pvp what it could do really - maybe fade your blip out more and more - maxed it would be very very hard to see) but also has some stealth type skills attached. Primary Attrib.
Claw Mastery Skills that work when dual wielding claw-type weapons.
Dagger Mastery Concentrate on dagger/knife weapon skills. Some may require dual wield, others work single or dual.
no name yet not sure what it can do but have some skill ideas (see below)

Skills
Stealth: probably not many of them. These would be instead of the typical "run" type skills perhaps (for when you're in danger and need to lose aggro) or may have some that work only if you're behind an enemy (i.e. similar to 'Backstab' in D&D but the stealth attrib determines how much extra dmg you do)
Claw: bleed targets and interrupt. perhaps have deep wound in there as well.
Dagger: poison skills. Also have some slowdown skills (hamstring type of effects)
*no name yet*: Perhaps sacrificial type skills. Maybe even introduce a 'blow dart' type thing. These skills would increase your damage but with huge pitfalls. Say you go for a killing blow. You'd have a chance to do 100dmg but whilst attempting it your armour is reduced by 70% or something like that.
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